PocketMine-MP Version 5.21.1
Sample time 7.85 m (Ticks: 8603)
Main thread CPU time spent 7.46 m
Average Entities 362.64
Average Players 252.38
Average TPS 18.26
Main Thread Load 95.02%
Submitted 2024-11-28 22:36:26 +00:00
Your server is lagging because it is overloaded. Your server may have more players online than it can handle.
Minecraft (Tree View) Total: 7.460 m Pct: 95.02%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
Full Server Tick[?]
95.02% 19.93 ms 3.8k 1.29 s 2.6 22.5k
Server Tick Update Cycle
68.86% 37.70 ms 650 706.18 ms 1.0 8.6k
Worlds - World Tick
62.68% 34.32 ms 360 652.97 ms 1.0 8.6k
Connection Handler[?]
6.00% 3.29 ms 96 690.74 ms 1.0 8.6k
[self][?]
0.06% 35.02 μs 193 N/A 1.0 8.6k
Scheduler[?]
0.05% 28.74 μs 0 786.17 μs 1.0 8.6k
Scheduler - Async Tasks
0.02% 12.58 μs 0 1.74 ms 1.0 8.6k
Server Command
0.02% 10.14 μs 0 99.55 μs 1.0 8.6k
Player Data Save
0.01% 250.93 μs 1 908.70 μs 0.0 258
Worlds - Data Save
0.01% 30.00 ms 0 30.00 ms 0.0 1
Memory Manager
0.00% 1.22 μs 0 28.29 μs 1.0 8.6k
Server Mid-Tick Processing
26.16% 8.89 ms 405 1.29 s 1.6 13.9k
Snooze Handler: closure@pmsrc/src/network/mcpe/raklib/RakLibInterface#L104
24.75% 6.27 ms 299 1.25 s 2.2 18.6k
Snooze Handler: closure@plugins/Middleware_dev-13.phar/src/SenseiTarzan/Middleware/libs/SenseiTarzan/Mongodm/MongodmManager#L51
0.94% 49.63 ms 65 573.47 ms 0.0 89
Snooze Handler: closure@pmsrc/src/scheduler/AsyncPool#L126
0.40% 914.66 μs 8 25.18 ms 0.2 2.1k
[self][?]
0.07% 22.54 μs 33 N/A 1.6 13.9k
Minecraft Total: 7.460 m Pct: 95.02%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
Full Server Tick[?] 95.02% 19.93 ms 3.8k 1.29 s 2.6 22.5k
Server Tick Update Cycle 68.86% 37.70 ms 650 706.18 ms 1.0 8.6k
Worlds - World Tick 62.68% 34.32 ms 360 652.97 ms 1.0 8.6k
world - World Tick 62.68% 34.32 ms 360 652.97 ms 1.0 8.6k
Worlds - Entity Tick 60.58% 33.17 ms 292 590.69 ms 1.0 8.6k
world - Entity Tick 60.58% 33.17 ms 292 590.69 ms 1.0 8.6k
Entity Tick - Player 56.24% 122.01 μs 14 4.97 ms 252.4 2.2M
checkNearEntities 50.43% 109.64 μs 6 4.93 ms 251.8 2.2M
Connection Handler (23 combined)[?] 32.94% 261.72 μs 458 1.25 s 68.9 592.9k
Server Mid-Tick Processing 26.16% 8.89 ms 405 1.29 s 1.6 13.9k
Show 225 more rows
Events Total: 1.651 m Pct: 21.04%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
PlayerChatEvent 19.82% 804.26 μs 69 14.07 ms 13.5 116.1k
DataPacketSendEvent (78 combined) 0.52% 3.27 μs 3 3.91 ms 87.5 753.2k
DataPacketReceiveEvent (19 combined) 0.40% 14.69 μs 4 23.40 ms 14.9 127.9k
PlayerJoinEvent 0.28% 5.07 ms 10 12.25 ms 0.0 258
PlayerPostChunkSendEvent (2 combined) 0.01% 721.94 ns 0 63.90 μs 6.8 58.7k
Show 32 more rows
Testlibredis v0.1 Total: 1.564 m Pct: 19.92%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
SenseiTarzan\redistest\Main‑>onChat(PlayerChatEvent) 19.64% 796.86 μs 64 14.05 ms 13.5 116.1k
SenseiTarzan\redistest\Main‑>onJoin(PlayerJoinEvent) 0.28% 5.06 ms 10 12.23 ms 0.0 258
Middleware v0.0.2 Total: 1.378 s Pct: 0.29%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
SenseiTarzan\Middleware\Listener\PacketListener‑>onDataReceive(DataPacketReceiveEvent) (19 combined) 0.29% 10.78 μs 4 23.38 ms 14.9 127.9k
MultiEconomy v1.0.3 Total: 1.002 s Pct: 0.21%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
closure@plugins/MultiEconomy_dev-26.phar/src/SenseiTarzan/MultiEconomy/libs/CortexPE/Commando/libs/muqsit/simplepackethandler/interceptor/PacketInterceptorListener#L72(DataPacketSendEvent) (78 combined) 0.11% 667.66 ns 0 1.02 ms 87.5 753.2k
SenseiTarzan\MultiEconomy\libs\SenseiTarzan\LanguageSystem\Listener\PacketListener‑>onSendPacket(DataPacketSendEvent) (79 combined) 0.11% 662.20 ns 0 3.88 ms 87.6 753.4k
Show 1 more rows
DEVirion v1.3.0 Total: 59.382 ms Pct: 0.01%
Event % Total Time ÷ Count Violations Peak Count ÷ Ticks Count
Task: anonymous@plugins/DEVirion_dev-45.phar/src/poggit/virion/devirion/DEVirion#L101(interval:1) 0.01% 6.90 μs 0 759.13 μs 1.0 8.6k
Connection Handler (previously labeled Player Tick) includes a wide variety of other things, such as sending network packets, handling incoming network packets, packet compression, and packet encryption.

Since received packets can trigger a wide variety of other events (e.g. PlayerMoveEvent, PlayerInteractEvent, EntityDamageByEntityEvent, BlockPlaceEvent, BlockBreakEvent), a high value for this entry might indicate performance problems in plugins, or it may mean that your server simply can't handle the number of players online.

Look for plugin event timings to see if any of them might be causing performance problems.
Full Server Tick is the total of all other timers. If this hits 100%, your server will begin losing TPS.

Full Server Tick cannot be improved directly. Look at other timers to find out where time is being spent.
Scheduler is the total of all Task timings. This includes all time spent running plugin tasks. Look at "Task: " entries to find out which tasks are taking the most time.

Note: Async Tasks are not counted here, since they run in a separate thread.
Self Timings account for time when the parent timer was active, but none of its child timers were active. For example, Entity Movement might use specialized timers to cover certain parts of the movement code, leaving the remainder to self timings.
This timer accounts for the combined CPU time spent by all server Async Task worker threads. This is subdivided into timings for individual async tasks. High numbers here don't directly affect TPS and usually aren't a cause for concern. However, slow async tasks can cause other problems, such as delayed terrain loading.

You might see very large Pct Total numbers here. A value of 100% means that async tasks are maxing out 1 CPU core on average. It will be larger than 100% if multiple workers (and therefore multiple CPU cores) are being used. For example, if you have 4 async workers and they are all maxed out, you would see a value close to 400%.